Showing posts with label Final Fantasy Type 0. Show all posts
Showing posts with label Final Fantasy Type 0. Show all posts
Tuesday, July 19, 2011
Final Fantasy Type 0 - New Commercial Video
Friday, July 15, 2011
Final Fantasy Type 0 - New Gameplay Video
Wednesday, July 6, 2011
Final Fantasy Type 0 - New Game Info
- 30-40 hours to beat the game, 100 hours for additional quest.
- Development is currently 80% complete.
- There are some adjustment for ad-hoc multiplayer because of PSN hack
- Player will be able beat it even without play through multiplayer
- SE apologize for need to wait until Fall for the game
- Shiva is sexy in Type-0
- The game have some fighting game style elements
- Player can hold down buttons to repeat moves instead of pressing the button repeatedly.
- Some button assignment detail: Triangle for your character's standard attack, circle and square can be assigned to attacks and magic, X for defense and defensive magic, and L + d-pad to swap your character
- The game has 14 main characters
- There will be Square Enix Members connectivity
Final Fantasy Type 0 Delayed
This week’s Famitsu provides a large update on Final Fantasy Type-0. The magazine sits down with director Hajime Tabata and character designer Tetsuya Nomura.
The update starts with a bit of bad news. Type-0 won’t make its planned summer release. Tabata told the magazine, “due to various circumstances, it became difficult to release it during the short-sleeve shirt season.” Nomura said that we’ll probably have to wait until the season of red leaves (that’s fall, in case you didn’t know).
The PlayStation Network outage was one reason for the delay. Due to the downtime, the game’s multiplayer component couldn’t be worked on, requiring the team a bit more time to develop the system.
Sticking to the subject of multiplayer, Tabata shared a few details regarding the component. The host of a multiplayer game will be able to turn the feature on or off in the game’s configuration screen. If it’s on, others can enter their game at will. To enter another player’s game, you must select multiplayer from the menu and then select a host to join.
When you reach a save point and are still in multiplayer, the external player is forced out of the game. There’s a time limit on multiplayer, but it can be extended by helping the host player.
A Q&A with the Famitsu editors revealed other new tidbits, including: the ability to cancel movement, user data on the loading screen, the ability to swap characters and set equipment at save points, the ability to team up with students from other classes, and weather-related changes (ex: the Shiva summon is stronger in the snow).
Nomura also told the magazine that Square Enix is currently looking into an overseas and downloadable version of Final Fantasy Type-0.
Final Fantasy Type-0 is currently 80 percent complete. According to the preview, the game will boast 30 to 40 hours of standard playtime, or up to 100 hours for those who play the game to its fullest.
Monday, June 13, 2011
Final Fantasy Type 0 Might Not Get A Western Release
Despite Square Enix preparing Final Fantasy Type-0 for a release in Japan this summer, the Japanese publisher has said absolutely nothing about a release outside of Japan. And recent comments from Yoshinori Kitase, the game's producer, do little to comfort fears that it may never release outside of Japan.
"As you may know very well, with the PSP market, the situation is very different in Japan than outside of Japan," said Kitase when speaking to us at E3 2011. "We are having to be very very careful in how we decide what would be the best way to deliver the game to all the gamers."
Kitase then went on to ask Western gamers for patience as they look for a resolution, "At the moment I can't give you any confirmed decision, so please be patient for a little bit longer."
While Kitase doesn't outright confirm that it won't get released, his comments about the differing PSP markets are concerning. They could still release it as a PSN title though.
"As you may know very well, with the PSP market, the situation is very different in Japan than outside of Japan," said Kitase when speaking to us at E3 2011. "We are having to be very very careful in how we decide what would be the best way to deliver the game to all the gamers."
Kitase then went on to ask Western gamers for patience as they look for a resolution, "At the moment I can't give you any confirmed decision, so please be patient for a little bit longer."
While Kitase doesn't outright confirm that it won't get released, his comments about the differing PSP markets are concerning. They could still release it as a PSN title though.
Friday, June 10, 2011
Final Fantasy Type 0 - New Eight, Arecia and Gilgamesh Screenshots
Saturday, June 4, 2011
Final Fantasy Type 0: New Scans and Info
The basic set up is familiar for Final Fantasy games - a bunch of young heroes are thrust in a series of world-changing events, but Type 0 mixes things up by having an active world. No longer do the cities, enemies and dungeons just sit there waiting for the heroes to visit - stuff happens around them.
This means that some missions have a strict time limit that objectives need to be completed within, adding a new intensity other Final Fantasy games haven't seen in the past. There are additional side quests that offer extra rewards, and naturally this wouldn't be a Final Fantasy game if there wasn't a moogle. Here, he's the one that gives you your quests.
But the really exciting part about this game is the strategy elements. There are still the usual character leveling and combat, but there are also sections where you'll be commanding units and armies around. All together, it looks like this game has a greater scope than other Final Fantasy games - where those focus on the events happening to a few individuals, this game looks like it's all about nations clashing on epic battlefields with one another.
This means that some missions have a strict time limit that objectives need to be completed within, adding a new intensity other Final Fantasy games haven't seen in the past. There are additional side quests that offer extra rewards, and naturally this wouldn't be a Final Fantasy game if there wasn't a moogle. Here, he's the one that gives you your quests.
But the really exciting part about this game is the strategy elements. There are still the usual character leveling and combat, but there are also sections where you'll be commanding units and armies around. All together, it looks like this game has a greater scope than other Final Fantasy games - where those focus on the events happening to a few individuals, this game looks like it's all about nations clashing on epic battlefields with one another.
Saturday, May 28, 2011
Final Fantasy Type 0 English Subbed Videos
Thursday, May 26, 2011
Final Fantasy Type 0: King and Sice Screenshots
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